Motion#
Move n steps#
↺
Turn ↻ n degrees#
Turn ↺ n degrees#
Go to#
Go to random position#
Go to mouse-pointer#
Go to sprite#
This will make your sprite go to the position of another sprite named "gobo".
Go to x y#
Glide n seconds to#
Glide n seconds to random position#
Glide n seconds to mouse-pointer#
Glide n seconds to sprite#
This will make your sprite glide to the position of another sprite named "gobo".
Glide n seconds to x y#
The first two values provide the x and y coordinates. The third value is the amount of seconds it will take to glide there.
Point in direction n#
Point towards#
Point towards mouse-pointer#
Point towards random direction#
point_towards_random_direction;
```
### Point towards sprite
```goboscript
point_towards "gobo";
```
## Change x by n
```goboscript
change_x 10;
```
## Set x to n
```goboscript
set_x 0;
```
## Change y by n
```goboscript
change_y 10;
```
## Set y to n
```goboscript
set_y 0;
```
## If on edge, bounce
```goboscript
if_on_edge_bounce;